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May 2020

2-Day Game Design Workshop for Effective Learning(LIVE Stream)

Course Information

Start Date5 May 2020, Tuesday
End Date6 May 2020, Wednesday
Time09:00 am - 05:00 pm
VenueOnline LIVE Stream via ZOOM
Fee$980 (Excluding GST) Inclusive of e-certificate, e-materials, and $50 GrabFood Voucher (LIVE Stream)
Contact6720 3333 (Ms Rina) training.aventis@gmail.com
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LIVE Stream


The field of learning games is rapidly growing, with interest from academics, publishers, schools and startups. But what makes a good learning game? Where do ideas come from and how do you create them? These are the questions that this workshop will attempt to answer.

“Play triggers competition and cooperation, tenacity and joy. When people are playing, they take risks they would not ordinarily take. Play transforms problems into challenges, serious into fun, one right answer into many possible outcomes.”


Learning through Games

The premise of learning games from some perspectives seems like a perfect and easy solution – get people to learn things they don’t want to by motivating them through game play. To others it seems like an oxymoron – if learning is hard then it can’t possibly be fun at the same time. The key to designing good learning games is to reconcile these perspectives by creating games that focus on creating environments that are both fun and challenging. This idea will be a central tenet of this workshop.

Create Your Own Game to Facilitate Learning

Through this 2-day workshop, participants will explore contemporary games and learn the principles of Game Design. Participants will have the opportunity to create their own analog (non-digital) Learning Game.


If you love games and want to learn how to make them, then this workshop will start you down that path. Making games is a creative and technical art form. In this workshop you will familiarize yourself with the tools and practices of game design. No programming or other technical skills necessary

Learning Objectives
  • Learn the fundamentals and principles of game design
  • Learn the process and design framework for designing games
  • Learn how to utilize the design framework to design, develop and playtest a game
  • Understand the characteristics of a “learning game” and how to create games with meaning
  • Identify the types and kinds of challenges of learning games
Who Should Attend?
  • Corporate Trainers
  • Educators
  • Learning Designers
  • Instructional Designers
  • Human Resource Practitioners
Training Methodologies
  • Experiential Learning
  • Games
  • Case Studies
  • Peer-Learning
  • Reflective Practice
LEGO Serious Play Facilitator: Andy Chong

Andy is an experienced Trainer, certified LEGO Serious Play Facilitator and a High Performance Team Coach. His first game – Fishy Business is undergoing the publishing process and will be available by Christmas.

Andy has worked for various Fortune 500 companies; Microsoft, HP, Research in Motion (Blackberry), Reuters and Fujitsu leading Customer Support teams. While there, he specialized in transforming unmotivated and disengaged customer service teams find the impetus to want to succeed and excel. The highlight of his career was being awarded the Fujitsu President’s Award for Outstanding Achievements.

Areas of expertise: Training, Facilitation, Coaching, Team Development, Team Transformation, Serious Play Methodologies, Business Games Design, Service Design, Design Thinking, Creativity & Innovation.

Course Outlines

Module 1: The Basics

  • What is a game?
  • The difference between “Play” and a “Game”
  • Activity 1: Shall We Play A Game?
  • Group Sharing & Discussion


Module 2: The Principles of Game Design

  • Games Genres and the Core Dynamic
  • The Engagement Factor
  • Game Mechanics and Mechanism
  • Balancing Fun and Rules
  • Activity 2: Design a simple Game
  • Group Discussion


Module 3: Designing Games for Learning

  • Are Games Effective for Learning?
  • The Power of Play
  • Going Beyond “Fun”
  • What is Gamification?
  • 4 Common Learning Game Design Mistakes
  • Activity 3: Evaluate a Learning Game
  • Group Sharing & Discussion
  • Activity 4: Design a simple Learning Game


Module 4: The Game Design Framework

  • Defining the Design Objective
  • Digital or Analog?
  • Crafting Player Personas
  • The Instructional Design Checklist
  • Linking Game Design Decisions and Learning Objectives
  • Activity 5: Design a simple Learning Game as a Team
  • Group Sharing & Discussion


Module 5: Minimum Viable Product (MVP)

  • Prototyping and creating a MVP
  • Playtesting as part of the Iteration process – Fail, Fail Fast, Fail Often
  • The importance of feedback in the Iteration process
  • Activity 6: Create and Playtest a Learning Game with your Team
  • Activity 7: Iterate the Game based on player feedback
  • Group Sharing & Discussion


Module 6: 3… 2… 1… Launch!

  • Strategies for getting the game out
  • Teasers and Launch Parties
  • After launch, what’s next?


Module 7: Wrap-up

  • Review of Learning and Objectives
  • Feedback